VR has become a growing phenomenon around the world. From Google Cardboard and Samsung Gear VR that take allow you to turn your phone into an experiential machine, to more processor heavy and immersive tech like the Vive or the Oculus Rift – people seem more and more willing to escape the real world and plug into the matrix these days. Despite the enthusiasm, though, most businesses are still trying to figure out exactly how to reach a bigger audience. While things are improving every day in terms of both amount and quality of content as well as consumer accessibility – most high end systems are still cost prohibitive for most people.
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